3D Foundation Models (3DFMs) such as VGGT have recently pushed the boundaries of 3D vision by predicting rich unified representations with feed-forward transformers. The scene representations learned by these models enable strong performance across multiple 3D vision tasks.
In this paper, we investigate using their internal representations to infer 3D structure in a scene from novel viewpoints. Our hypothesis is that, in order to solve the task of 3D reconstruction, these models must learn representations that capture a substantial amount of general knowledge about 3D scenes.
After demonstrating that hidden surfaces can be decoded from the internal representations of a 3DFM, we propose Z3D, a method that estimates pointmaps in unseen views by performing latent diffusion directly on 3DFM representations. We show that Z3D predicts realistic depth maps for novel views across multiple datasets, demonstrating that pretrained 3D foundation models provide a powerful latent space for generative 3D reconstruction.
From the visualizations above, we observe that depth maps predicted by the depth-diffusion baseline (VGGT-DD, WM-DD) contain patchy artifacts, whereas Z3D counterparts (VGGT-Z3D, WM-Z3D) yields smoother, more coherent depth structure. NB: Both Z3D and DD models do not recieve the target view image(s) as input(s).
Pick an example above to switch scenes.
From the visualizations above, we observe that depth maps predicted by the depth-diffusion baseline (VGGT-DD) contain patchy artifacts. The corresponding depth gradients further reveal that VGGT-DD produces noisy, inconsistent gradients, whereas VGGT-Z3D yields smoother, more coherent depth structure. The last column shows the zoomed in view of the highlighted section in the depth gradient images.
Pick an example above to switch scenes.
Pick an example above to switch scenes.
From the visualizations above, we observe that depth maps predicted by the depth-diffusion baseline (WM-DD) contain patchy artifacts. The corresponding depth gradients further reveal that WM-DD produces noisy, inconsistent gradients, whereas WM-Z3D yields smoother, more coherent depth structure. The last column shows the zoomed in view of the highlighted section in the depth gradient images.
From the visualizations above, we observe that point clouds obtained by projecting the depth-diffusion baselines' predicted depth maps (WM-DD and VGGT-DD) are considerably noisier, with scattered, uneven surfaces. Their Z3D counterparts, by contrast, produce smooth, coherent point clouds.
Drag to rotate — all point clouds stay in sync.
Source Views
Target Views (4 target viewpoints)
Combined Point Clouds (all target views fused)
From the visualizations above, we observe that point clouds obtained by projecting Z3D's predicted depth maps are smooth and coherent.
Drag to rotate — all three point clouds stay in sync.
@inproceedings{akola2026z3d,
author = {Akola, Denis and David, Fouhey},
title = {Zero-Shot Novel Depth Synthesis Using 3D Foundation Models Scene Representations},
journal = {ECCV},
year = {2026},
}